SOCCER KINGS


Original table by Zaccaria, September 1982.
Visual Pinball adaptation by Dave Sanders, December 2003.
 
Thanks to Randy and Black for creating and maintaining Visual Pinball, to LuvThatApex for table pics, sounds and full information, and to all the usual folks on the Shiva forums.

Bug reports should be sent to me at ealadubh@btopenworld.com .

Install the enclosed fonts in the correct fonts folder of your Windows directory.



TABLE CONTROLS


During play:	LEFT and RIGHT SHIFT- flipper buttons
		Z - nudge table left
		/ - nudge table right 
		SPACE- nudge table up

In standby:	5 - Insert credit	
		1-4 - Game start with 1-4 players


RULES


Drop targets score 5,000 points and advance bonus. Completing left or drop banks earns one Extra Kick, advances corresponding outlane values, and lights left or right upper spot targets to advance Orange Special and bonus multiplier to 10X, 20X and 50X. Spot targets score 3,000 points.

Linked A-B-C standup targets score 10,000 points and advance bonus. Completing either A-B-C bank earns one Extra Kick and advances Orange Special. Maximum number of Extra Kicks is 19. Extra Kicks hold over until used.

Winger lanes score 500 points and advance bonus. Return lanes score 5,000 points and advance bonus.

Circle rollovers score 5,000 points. Completing rollover circle activates Super Score for one minute, excluding Attack Zone time. During Super Score, regular playfield scores outlined above are ten times normal value.

Red Special and Orange Special targets score 50,000 points. Completing A-B-C or lit top spot flashes next hit Orange value to 200,000 points, 300,000 points, 400,000 points, and 500,000 points. After 500,000 points, next advance lights target for Orange Special, then 500,000 points per advance until ball drain. Orange Special target when not flashing scores 50,000 points.

Ball into upper hole and activates Attack Zone for a chance at goal. Successful goal advances Red Special arrow. After eighth goal, Red Special target lights for 500,000 points once per goal. After twelfth goal, target lights for Special, then 500,000 points per goal until ball drain. Red Special target when not lit scores 50,000 points. Extra Kicks extend Attack Zone play after a goal or a miss. Ball returns to the lower level by the center hole when Extra Kicks are exhausted.

During last ball in play, everything advances the Game Time Bonus by one second, beginning at 10 seconds to a maximum of 99. After last ball drains, Game Time Bonus then counts down and unlimited balls are allowed during this time. When Game Time Bonus expires, the current ball drains, bonus is counted and the game is over. Game Time Bonus (up or down) freezes when Orange Special is awarded, and continues when ball drains. Game Time Bonus also freezes during top level Attack Zone play.

Outlanes score 20,000 points, or when lit, 50,000 points, 80,000 points or Special.



AWARDS


Red Special awards one replay.
Orange Special awards one extra ball.

One replay awarded for a score of 6,500,000 points.
Second replay awarded for a score of 10,500,000 points.

Matching the last two score digits against the displayed number at the end of the game awards one replay.

Tilt penalty: ball in play.

Three balls per game.